Last updated 27 September 2026
Privacy
Unreal Skipper is a sailing race game played in the browser. We collect as little as we can, keep it on our own server, never sell it and never use it for advertising.
Who we are
Unreal Skipper is an independent game project. Contact for anything about your data: unreal.skipper@gmail.com.
Playing without an account
You can play as a guest. The name you type and the rooms you join are held in the server's memory while you are connected and forgotten when you leave. Your browser keeps your last name and a few display preferences in its local storage; they never leave your device.
Signing in with Discord or Google
If you choose to sign in, the provider tells us who you are, and we first ask you to accept the terms of use and this policy: nothing is stored until you do. Once you accept, we store:
- an identifier for your account at that provider (so we recognise you next time);
- your display name (not your profile picture: we neither store nor show it);
- the name you race under, and when your account was created and last used;
- which version of the terms and of this policy you accepted, and when.
We ask Discord only for your basic profile (identify) and Google only for your basic profile
(openid, profile). We do not ask for your e-mail address, your friends, your servers or
anything else, and we never post anything on your behalf.
A cookie keeps you signed in. It holds a random session reference, is sent only to this site, is not readable by scripts and expires after 30 days or when you sign out. We use no advertising or tracking cookies and no third-party analytics.
Your country
When you first sign in, we guess your country from your IP address (or, failing that, from your browser's language settings) so that you appear on your national leaderboard. Only the country is kept, never the IP address. You can change it in your profile at any time. IP geolocation by DB-IP, licensed under CC BY 4.0.
While you race
Your boat's position and your race events are relayed to the other players of your room in real time. Chat messages are relayed to your room and are not stored.
Race recordings
Each race is recorded: the racing names and, for signed-in players, the account behind each name, every boat's track (positions and trim, ten times a second), the race events and the results. We keep them to publish results and race histories, to check ranked races and compute rankings, and to replay races. Results are public in the game. The recording of a casual race is deleted after 90 days (its results stay); ranked and event races are kept with the rankings they count for. Deleting your account removes your account from them; the racing name stays in the results of the races you sailed.
Boat skins
A skin you import is stored on our server with your account as its author, and shown to the other racers on your boat (nobody else can pick it). You can delete it at any time from the Boats page; it is also deleted with your account. Skins you started but never finished are deleted after a day.
Server logs
Like any web server, ours records technical logs (IP address, time, page requested) to keep the service running and secure. They are kept for at most 30 days.
Where the data lives
On a server we operate ourselves, in France. We do not transfer it to anyone else.
Your rights
You can ask to see, correct or delete your data at any time by writing to unreal.skipper@gmail.com. Deleting your account removes everything listed above. You can also revoke the game's access from your Discord or Google account settings. If you are in the European Union, you may also complain to your data-protection authority (in France, the CNIL).
Changes
If this policy changes, the date at the top changes too, and significant changes are announced in the game.